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The World of Phantom Blade Zero

The Phantom World: a half-invented Wulin built on traditional martial arts and steampunk machinery, ringed by sea, ice, desert and volcano.

Soul walks a lakeside dock village, gameplay HUD visible.
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The Phantom World

The Phantom World is a world that never settles.

It names no dynasty and no real place; it reads like a legendary Wulin of ancient China. It is half-invented, resting on traditional wuxia for its frame and steampunk for its character. It is also a very dark place, where factions flare up and die out like fireworks, where people meet and part, and where plenty of them are gone like a gust of wind.

Nobody has mapped the whole of it. What is known: the east runs into an endless sea; the north touches snowfields and ice-sea frozen all year; the west follows a long road into desert; the south is unsettled volcano and dead marsh. How far the world actually goes, no one can say.

As in other settings, the coast and the central plains are rich, the soil good, the people well off, and that is where the great orthodox sects gather. The borderlands are barren and forgotten. Resources that come easily elsewhere are worth their weight in gold out there, and the people who hold those lands are mostly the desperate sort, living by the edge of a blade.

Geography

DirectionTerrainMain powers / places
EastEndless sea; rich coastal soilThe orthodox sects
NorthSnowfields and ice-sea, frozen year-roundThe ice-grassland region
WestA long road into desertThe northwestern desert
SouthUnsettled volcanoes and dead marshSouthern Wulin, southwestern volcanic wastes
Central plainsRich soil, wealthy populationTraditional Wulin, the great cities

Major cities and places

  • Nancheng — Soul’s and Zuo Shang’s home, a traditional Wulin city
  • Gear City — an industrial city built on advanced mechanism
  • Yecheng — a major location in the Rainblood series
  • Moon Bastion — an important The Order stronghold
  • Sword Pavilion — a great Wulin sect
  • Luoye Market — the southern Wulin base, and where the Battle of Mirage began
  • Luocheng — a major Mirage stronghold
  • Mirage Tower — the Mirage’s headquarters

Historical timeline

TimeEvent
Ancient timesThe Heavenly Tome appears; the foundations of martial arts are laid
Year 1 of The OrderMu Tianmiao founds The Order
Year 12 of The OrderSoul and Zuo Shang are born
Year 13 of The OrderThe Tianling Massacre; the Council of Eleven come into being
Year 22 of The OrderMu Xiaokui is born
Year 30 of The OrderThe Battle of Mirage; Soul and Zuo Shang break the Mirage
Year 40 of The OrderCivil war inside The Order; Soul is hunted, and takes the Venom-Heart Art

Factions

TypeExampleNotes
AssassinsThe OrderIn the Phantom Blade Zero era, the most secretive and most powerful body in the Wulin
Underworldthe Bastion of MóOnce the foremost underworld house; destroyed
Cultthe Blood Blade SectA southwestern sect working through blood, capable of impossible feats by controlling it; destroyed
Secret societythe MirageHidden in the fog of the southern Wulin
Secret societythe Council of ElevenThe power behind the Mirage, and the root of Transcension
Orthodoxthe Long familyOnce the only orthodox house able to stand against the Bastion of Mó; destroyed at the same time
OrthodoxOrthodox AllianceA coalition of orthodox sects, first proposed by the Long family
SectsSword Pavilion, Moon BastionGreat orthodox schools
Clansthe Ying clan and othersHouses of mechanism
Gangsthe Young Masters’ Gang and othersLocal powers
StateThe imperial courtAuthority outside the Wulin

Sha-Chi

The root of every technique. Some techniques can be pushed further by strengthening the Sha-Chi behind them, and Beiming Yao or other drugs can make a single release perform at its limit.

Martial Arts

Built on traditional wuxia: swordplay, sabre work, footwork, internal cultivation. Every sect carries its own line.

Occult Arts

Abilities beyond ordinary martial arts, including the Ghost Envoy arts and Transcension.

Mechanism

The craft of the Ying clan and the Qianshou clan, capable of building enormous mechanical figures and airships.

Machinery

Steampunk engineering, which combined with mechanism produces the setting’s one-off industrial civilisation.

Core concepts

  • The Heavenly Tome — a book of unknown origin holding an ocean of knowledge, and the root of everything that goes wrong in this IP
  • The Tianling Massacre — a Wulin catastrophe in Year 13 of The Order, with uncounted dead, and the reason the Council of Eleven exist
  • The Ghost Envoy arts — The Order’s founding technique: a fusion of esoteric craft and science that raises the dead as living corpses, immune to blade and bullet, obeying their master absolutely
  • Transcension — rebuilding a body with special mechanism so it produces enormous Sha-Chi without end; anyone who accepts it loses their reason

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